Lara Croft using the dual-target feature.
XBOX 360 WALKTHROUGH TOMB RAIDER UNDERWORLD SERIES
Following Underworld, Crystal Dynamics rebooted the series a second time, with the subsequent game releasing in 2013. It was the final Tomb Raider published by Eidos Interactive prior to its 2009 acquisition and rebranding by Square Enix. It sold below expectations, though ultimately went on to sell over three million copies worldwide. The game' received mostly positive reviews from critics, with praise for the environments, story, puzzles, exploration, graphics and the less linear style of gameplay, although criticism was directed at its camera and combat system.
360-exclusive downloadable content was released in 2009. A new game engine was created for the project, with the team having troubles transitioning onto next-generation hardware and staff shortages due to production of Anniversary.Īnnounced in January 2008 for next-generation hardware, it was delayed into November and also announced for then-current generation hardware. The gameplay was redesigned around a principle of Lara's abilities, with her actions created using motion capture for the first time. The scenario was co-written by director Eric Lindstrom and series co-creator Toby Gard Gard left Crystal Dynamics the following year. Production of Underworld began in 2006 following the release of Tomb Raider: Legend, and was developed in parallel with Anniversary (2007). Gameplay features Lara navigating levels set across the world through platforming, fighting enemies and solving puzzles to progress. The ninth overall entry in the Tomb Raider series and third in the Legend trilogy, Underworld follows archaeologist-adventurer Lara Croft as she searches for Mjolnir, an artefact key to entering the realm of Helheim, while confronting adversaries from her past. Various companies ported or developed the different versions. Later versions released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012. With the second "gauntlet" of Thor (son of Odin, husband of Sif, giant slayer, etc.), get out of the crypt.Tomb Raider: Underworld is a action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Do so (you can throw out explosives if you like) if the other dog zombie is still around.
The enemies can't charge you inside and Lara can fire manually until one of the zombies keels over.įor zombies, it is important to have Lara crush the zombie corpse with her body or explosives otherwise the enemy revives and attacks once more. exploiting coward and duck inside the broken animal cage. If you like, you can dance around them, or make like a total A.I. The zombie dogs will attack you in a confied space. There is one more matter to deal with once you get Lara past the timed door.
Lara needs to climb up the ledge next to the furnace and grapple/swing through the door before it closes. Once that's done, turn the turnstile in the middle to open the central door. Use the switches to make the shape of two angels facing the central door (above, left). Place at least two weights on the floor plate behind the broken statue and the furnace will light up. Once the floor plate is weighed down, the gate to the relic opens (there is no cut-scene). Notice how Lara is looking right in the above illustration? It means to say she needs to go to the correct floor plate and weigh it down before permanently turning on a big ass furnace under her billion British pound home. You should get this relic before doing the furnace puzzle, since you have to escape through another path later. The relic is behind a sewer gate in the tunnels past the furnace. Before solving the furnace puzzle, get the relic from the sewer gate.Īfter locating the four weights in the crypt, place two on the floor switch closest to the relic. Be sure to kill all the spiders and bats before moving on though, or Lara gets caught while lifting heavy weights. There are four stone weights in the tunnels past the furnace. From the bars, Lara can swing to the gallery and get to the area past the busted furnace's bars.
Go to the right of the broken angel statue and use the beams to get the height to the swing bars. If you move on, you can grab the treasures later (with fewer enemies) in treasure hunt. Start by either grabbing the treasures in the room or moving on. For the bats and spiders and crap, rely on Lara's handguns or UZIs for best results. It's suggested you use the shotgun and let the blood fly. The only tough enemies are the dog zombies in the crypt. There are no "powerful" enemies in this mission, so use all your heavy weapons up.